No luck on the web editor front, still not able to upload anything. Plus my second printer is kaput.
I really wanted to provide a link to the completed Lily wall, and a good start on the Door one, but short of smashing my computer (a colleague used to call it a confuser) against the wall, I'm stumped. It's obviously going to take still longer to see a refurbished Maraya. I'm looking forward to building a much more interesting site, with a lot of reference materials, and hopefully more workshops and more artwork. Fun, fun, fun. Frustrating, frustrating, frustrating.
Meantime, I did the last version of the Door (previous post) late last night, I was kind of groggy and forgot the steps. There weren't that many anyway, and most of them are uninteresting:
- I drained the colour, then did a tan-ish duotone, then went back to RGB.
- I also used the Cloud (or was it Difference Clouds) feature in the Render Filter in low opacity in Overlay (I think).
This sort of washed-out quality is not hard to achieve, and you can experiment until you find an effect you like.
Now for the interesting part: how did I put that light in the window? Easy peasy. I used the Lighting Effects option in Render - to illustrate, here's a quick example (disregard the esthetics, focus on the tutorial please)
Image 1: Plain
Image 2: Lighting effect applied in Flood Light Style, Spotlight Light type with a yellow hue
Image 3: Flashlight, Omni , white hue (I used something like this for the window light effect)
Try it with anything you have - lights on, lights off. On, off. On, off. On, off. Hehe.